Run & Gun Is Out

And I’ve got some work to do on Next Pass:

Interrupt Actions with -2 and -7 cost. EDIT: I’m only seeing -7 and -10, but was told -2 exists. Anyone see any -2 actions?

Pre-emptive Dodge/Parry/Block with cost 5, that last the whole turn.

Optional rules to revert to previous versions Initiative: -10 immediately after acting, and you go in strict numerical order rather than by pass. (I hate this rule, expect this to be slow to appear in Next Pass).

I’m thinking a tap-and-hold option on the FD and -5 buttons to get to the new choices. 

Is anyone looking forward to using RG4 — Alternate Initiative?

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5 thoughts on “Run & Gun Is Out

  1. I found RG4 to be kind of awful overall. It’s kind of cool that it makes interrupt actions more dangerous, but bringing back the, “Uber-init characters kill everyone before they can move” days of SR2 isn’t anything I want at my table.

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